
MOSS Objects is an independent lighting brand operating at the intersection of architecture and sculpture. Its luminaires are not conceived as decorative objects but as spatial elements—systems that define rhythm, scale, and atmosphere within a room. Built from aluminium, brass, and oak, the products follow a modular logic that feels precise without becoming rigid. There is a quiet confidence in how light is suspended, repeated, and composed, allowing the architecture to remain dominant while subtly sharpening its presence. Everything feels engineered, balanced, and intentional, with no unnecessary gesture competing for attention.
That same mindset carries through into the visual identity developed by Studio Gruhl, which translates the brand’s physical qualities into a digital and graphic language with impressive restraint. A custom logomark with fluid, interlocking lines introduces a human softness into an otherwise highly structured system, preventing the identity from slipping into cold minimalism. The rigid grid and deep, dark gradients add weight and materiality, echoing the density and tactility of the luminaires themselves. Whether applied to posters, trucks, or digital surfaces, the identity relies on scale, spacing, and proportion rather than visual noise, trusting the strength of the system to speak for itself.
What makes the branding particularly compelling is its discipline. Nothing is overstated, and nothing feels designed to chase attention. Instead, the identity frames the product with clarity and confidence, reinforcing the idea that MOSS Objects is built for longevity rather than trend cycles. It’s a brand that assumes an attentive audience—one that values material honesty, structural thinking, and quiet authority. In a landscape crowded with expressive but shallow design, MOSS Objects stands out by doing less, and doing it with conviction.
Creator: Studio Gruhl
Creative & Art Direction: Malte Gruhl (Studio Gruhl)
Design Direction: Stefan Wetterstrand (Studio Gruhl)
Creative Direction: Daniel Becker (Studio Gruhl)
Art Direction & 3D Artist: Elisa Bakaniev (Studio Gruhl)


















